June 08, 2009 - Status


 Hello all. We have some small news here to inform you that the project still is moving forward. Although we do have some problems with the creation of models, due to lack of personnel. I invite you to visit the forum if you want to help us. Also you can click the picture below and it will explain the available positions and tasks.



 Here is a little screen of a model created by Robert OLENDER:



May 29, 2009 - We need you!


 Hello everyone, we appeal to you, the team is looking for qualified people to speed up the project, thank you to skip the message if you can. Here is a list of people we are looking for:

- 1 Animator to animate dinosaurs and export them into the game.
- 1-2 Modeler/skinner for humans, weapons, props.
- 1-2 persons that can record dialogues for Hammond, Arnold and more.
- 1 person with very good English skills that can help us with making proper  dialogues (correcting existing ones).

For contact visit the recruit section in our forum. Or mail me: desnos.j@gmail.com.



January 01, 2009 - Merry Christmas and a Happy New Year 2009


  Hello, the entire team joins me to wish you, with a little delay, a merry Christmas and a Happy New Year 2009. We had the intention of making a bigger news update for this year-end, but we didn"t quite make it so please forgive us. Currently we are working on the editing of some maps, creating the final maps and animation of dinosaurs. Our coder, HENNEQUIN Thibault, have now include the orange box engine and sdk in the project. I also want to leave a reminder that we urgently could use the help of a modeler/skinner (animator?), Candidates must post in the recruitment forum. And I shall not make you wait any longer, here are a few visuals:

Work In progress of the compy made by OLENDER Robert (The modeler of the previous compsognathus never gave us an actual model so we ended up having to make a new one again):



T-Rex skeleton model made by CGscience.com & Theropod-X and edited by OLENDER Robert. Stone made by OLENDER Robert (WIP):



Level progress by DESNOS Julien:





And now, the best, one Happy New year "Rocketosaurus" :p



May 09, 2008 - Medias update.


 The team is back, and offers several new medias. Let's start with the arrival of Dilophosaurus, created by Scott SCHERRER. This model is waiting to find one animator to enable him to move, so if you are interested, please contact us on the forum. Place to the visual, which will redirect on the STORY page:



 Updated also CHAPTERS page, you'll see some visuals to help you assess the progress of the last map of the first chapter:



 It's not over, Our 2d artist, and now modeler/skinner, OLENDER Robert, have modified, recompiled, optimized, skinned and reskinned the various plants that you can find in the jungle of Isla Nublar. Be carreful, once in the jungle, it loses easily ;) . A small compilation of models below:



 And below rendering inside the Velociraptors enclosure:



 Our coder, HENNEQUIN Thibault, is currently training in a video games developing company, putting coding project brief pause, given the lead taken by the latter, it poses no problem to the devellopement progress.

 Don't forget, we need one or two animators, if you are interested, contact us.


January 01, 2008 - Merry Christmas & Happy New Year!



 
 
All members of the team wish you a merry Christmas with a little delay, and a happy new year 2008. For 2008, we will try to post more news, but first and foremost, if all goes well, this year should see a playable version available to the general public. But to do this we are looking for differents artists help us, because the work becomes increasingly complex. We are currently looking for:

- animator..........[ to animate dinosaurs ]
- modelers.........[ to make plants/props/weapons/humans/dinosaurs ]
- texturers.........[ to skin/reskin models/props ]
- concept artist.[ for leveldesign/and other things ]
- coder................[ for programming NPC/Dinosaur AI ]

 
For those interested go to the forum section [ Recrutement / Job ], and posting a message with your portfolio by including medias of your jobs. A knowledge of the Source Engine is strongly recommended. Now some progress of the project, you can see a preview of the models including in the Visitor Center Laboratory:





 Here you can hear one music created by one new sound artist, Matthiew Harper:


 Cyaaa in the forum.

Jurassic Life STAFF

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