----------©Copyrights ----------
Jurassic Park est une marque déposé par Universal Studios Inc et Amblin Entertainment. Tous les droits, logos, histoires, personnages etc, sont la propriété d'Universal Studios Inc et Amblin Entertainment.
Jurassic Park est un livre écrit par Michael Crichton.
Half-Life 2 est une marque déposé par Valve Software.
En réalisant ce mod pour Half-Life 2, nous ne souhaitons en aucun cas violer quelconques droits à la propriété. Nous recherchons un amusement, un passe-temps et non pas un moyen de gagner de l'argent.
Nous garantissons que nous ne gagnons pas d'argent grâce à ce projet et que nous ne souhaitons pas en gagner. Pour la plupart d'entre nous, nous sommes étudiants et amateurs dans le domaine où nous exerçont sur ce projet.
-------------- Jobs --------------
Vacant positions available within the Jurassic Life STAFF are detailed below (it must be noted that these are non-paying roles):
Programmers:
Those applying must show past examples of work, previous game modification experience is preferable. Experience with the Source engine is a huge plus, but regardless the applicant must have expert ability in a C++ environment.
- Apply for a Programming position -
Character Artists:
Character Artists will create human or dinosaurs characters. Must be able to construct a high poly model in ZBrush or similar tool, then generate a normal map and bake onto a low-poly mesh. Must be able to skin the character as well.
Those applying must show past examples of work, previous game modification experience is preferable. Experience in ZBrush or similar high poly modelling program required. Ability to skin a requirement. Must be able to listen, input and react accordingly on constructive criticism regarding their work.
- Apply for a Character Artist position -
Compiling Technician:
Must be proficient at compiling all types of assets for Source, which include props, weapons, characters. Must be able to work with pose parameters, gestures, blends, and facial morphs. Past examples of work are absolutely required for this position.
- Apply for our Compiling Technician position -
Faceposer/Choreography Technician:
Must be proficient at various aspects of Faceposer, including choreographing scenes and interaction between multiple characters, and between characters and the environment. Must have experience implementing choreography within the Hammer Editor. Past examples of work are absolutely required for this position.
- Apply for our Faceposer/Choreography Technician position -
Even if your area of expertise is not listed here, feel free to apply for a position on the team, we'll consider any and all applications!
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