February 02, 2010 - Work in progress...


 Hello to all, as promised here is the progress of this January. First we start with a creation by Regis, the Ford Explorer model Jurassic Park:



Now the raptor egg created by enigma:
:

About programming, Came has coded some shader & visual effects. But also  begun the integration of the new inventory system with the help of Robert for the design. As the embodiment of the system of notes, I'll let the video speak for itself:



And In this next video, you can see the job made by Robert & CameleonTH... Surprise, the jeep is drivable:




See you soon... take a look at the end of this week, one little updated maby!!!
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January 04, 2010 - Happy New Year!




 Hello to everyone, with some delay the entire team joins me to wish you a happy new year 2010. The year 2009 has been very good for the projects progress. Despite lacking animators... Also good to know is that now we will try to post news each month, see it as our new year resolution! Without making you wait more, here are the new visuals. A newly arrived specimen can be seen for the first time in the park, the Compsognathus, aka "compy" created by Robert Olender:



Small bonus of this new year, an InGame screenshot of the Compy with the updated version of VisitorCenter:



Another model of Robert, the flashlight that will be much more useful than you think. As you may have noticed, the batteries will be necessary for its proper functioning.



Below, in order of display, the new system design of the weapon box, and the new design of the inventory, while both also created by Robert.





In mapping point of view, the last map is being edited by myself and will be finished shortly. Then follows the scripting of the full maps and various polishing. Also remember that we are always looking for different people able to join the team:

- 1 Compiling who can prepare. Qc files with animations (Maya fom) and compiles them.
- 1 Modeler / Skinner for humans, weapons, props.

Other promotions will be announced in the coming days. The year 2010 will be rich in dinosaurs, and don't forget, vote for us (click on the picture):


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August 25, 2009 - End of Holidays!


 Hello everybody! So sun, sea and sand ...it all has come to an end! During this time you have been cheering for news and we actually have some progress to show despite this slack period. Wasting no time, here is a little video of the Jurassic Park Online System coded by HENNEQUIN Thibault and designed/coded by 'zemk':




You will naturally, during the phases of the game, be able to access these consoles to interact with them to view various types of information.
Make room for one of the most basic things seen in an FPS, the player's hands: . Texture creation and arm model modification by BOISSENIN Regis:



Hands only? No, this is what will fill them! First in order, the medusa, personal weapon of Robert Muldoon. And the SPAS12 a weapon ordered in substantial numbers by INGEN© to secure the park.





A new dinosaur joins the park, I present the Triceratops created by BOISSENIN Regis in an unskinned version for the moment:



Jungle is a prominent part of the game and look, here we add a new tree model, a banana tree created by OLENDER Robert:



That's all for the moment! About the maps, to keep the surprise of the story, no more visual will be revealed.
I remind you that we always look for different people who can help the staff:

- 1 Programmer for IA and others stuff.
- 1 Compiler who can prepare .qc files with animations and compile them.
- 1 Modeler/Skinner for humans, weapons, props.
- 1-2 persons that can record dialogues for Hammond, Arnold and more.

For contact, visit the recruit section in our forum, and if you want to help us find them tell them about us or link to the digital flyer below. Thanks!:

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June 08, 2009 - Status


 Hello all. We have some small news here to inform you that the project still is moving forward. Although we do have some problems with the creation of models, due to lack of personnel. I invite you to visit the forum if you want to help us. Also you can click the picture below and it will explain the available positions and tasks.



 Here is a little screen of a model created by Robert OLENDER:



May 29, 2009 - We need you!


 Hello everyone, we appeal to you, the team is looking for qualified people to speed up the project, thank you to skip the message if you can. Here is a list of people we are looking for:

- 1 Animator to animate dinosaurs and export them into the game.
- 1-2 Modeler/skinner for humans, weapons, props.
- 1-2 persons that can record dialogues for Hammond, Arnold and more.
- 1 person with very good English skills that can help us with making proper  dialogues (correcting existing ones).

For contact visit the recruit section in our forum. Or mail me: desnos.j@gmail.com.


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